Mar 29, 2024  
2017-2018 Undergraduate and Graduate Academic Catalog 
    
2017-2018 Undergraduate and Graduate Academic Catalog [ARCHIVED CATALOG]

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CMPS 352 - Scientific Computing


3 Credit(s). 0 Hour(s) Lab. 3 Hour(s) Lecture.

Software tools and algorithmic methods for solving large scale numerical problems in applied science, engineering and real-life applications. Floating point and matrix computations, numerical integration and differentiation. Numerical methods to compute graphics, visualization and video game development.

Prereq: CMPS 341  with a grade of “C” or better



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