Apr 20, 2024  
2013-2015 Undergraduate and Graduate Academic Catalog 
    
2013-2015 Undergraduate and Graduate Academic Catalog [ARCHIVED CATALOG]

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CMPS 426(G) - Game Engine Algorithms and Architecture


3 Credit(s). 0 Hour(s) Lab. 3 Hour(s) Lecture.

Algorithms and architechtural design principles involved in the development of a game and game engine. Advanced data structures and algorithms for pathfinding and collision detection, physics-based methods for modeling game dynamics, 3D transformations, data-driven design, quality issues for games and game engines, and methods of testing.

Prereq: CMPS 327  or permission of instructor required.



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