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Feb 01, 2025
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CMPS 426G - Game Engine Algorithms and Architecture 3 Credit Hour(s) 3 Lecture Hour(s) 0 Lab Hour(s)
Algorithms and architectural design principles involved in the development of a game and game engine. Advanced data structures and algorithms for pathfinding and collision detection, physics-based methods for modeling game dynamics, 3D transformations, data-driven design, quality issues for games and game engines, and methods of testing.
Prereq: CMPS 327 or permission of instructor required
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