Apr 25, 2024  
2019-2020 Undergraduate and Graduate Academic Catalog 
    
2019-2020 Undergraduate and Graduate Academic Catalog [ARCHIVED CATALOG]

Add to Catalog (opens a new window)

CMPS 426G - Game Engine Algorithms and Architecture


3 Credit Hour(s) 3 Lecture Hour(s) 0 Lab Hour(s)

Algorithms and architectural design principles involved in the development of a game and game engine. Advanced data structures and algorithms for pathfinding and collision detection, physics-based methods for modeling game dynamics, 3D transformations, data-driven design, quality issues for games and game engines, and methods of testing.

Prereq: CMPS 327  or permission of instructor required



Add to Catalog (opens a new window)