May 06, 2024  
2022-2023 Undergraduate and Graduate Catalog 
    
2022-2023 Undergraduate and Graduate Catalog [ARCHIVED CATALOG]

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CMPS 426G - Game Engine Algorithms and Architecture

Credit Hours: 3
Lecture Contact Hours: 3 Lab Contact Hours: 0
Algorithms and architectural design principles involved in the development of a game and game engine. Advanced data structures and algorithms for pathfinding and collision detection, physics-based methods for modeling game dynamics, 3D transformations, data-driven design, quality issues for games and game engines, and methods of testing.

Prerequisite(s): CMPS 327  or permission of instructor required



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