Mar 10, 2026  
2019-2020 Undergraduate and Graduate Academic Catalog 
    
2019-2020 Undergraduate and Graduate Academic Catalog [ARCHIVED CATALOG]

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CSCE 538 - Entertainment Computing


3 Credit Hour(s) 3 Lecture Hour(s) 0 Lab Hour(s)

Hardware and software used in entertainment computing applications with a focus on games software. Software interfaces and tools used in game development including graphics, audio, video, speech, animation, interface design, and networking. Programming assignments using C++.

Rstr: Permission of instructor required



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