Mar 28, 2024  
2020-2021 Undergraduate and Graduate Academic Catalog 
    
2020-2021 Undergraduate and Graduate Academic Catalog [ARCHIVED CATALOG]

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CSCE 538 - Entertainment Computing

3 Credit Hour(s)
3 Lecture Hour(s) 0 Lab Hour(s)
Hardware and software used in entertainment computing applications with a focus on games software. Software interfaces and tools used in game development including graphics, audio, video, speech, animation, interface design, and networking. Programming assignments using C++.

Rstr: Permission of instructor required



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