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Jan 14, 2025
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CMPS 352 - Scientific Computing Credit Hours: 3 Lecture Contact Hours: 3 Lab Contact Hours: 0 Software tools and algorithmic methods for solving large scale numerical problems in applied science, engineering and real-life applications. Floating point and matrix computations, numerical integration and differentiation. Numerical methods to compute graphics, visualization and video game development.
Prerequisite(s): CMPS 341 with a grade of “C” or better
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