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Feb 02, 2026
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CMPS 426G - Game Engine Algorithms and Architecture Credit Hours: 3 Lecture Contact Hours: 3 Lab Contact Hours: 0 Grading Option: A,B,C,D,F Algorithms and architectural design principles involved in the development of a game and game engine. Advanced data structures and algorithms for pathfinding and collision detection, physics-based methods for modeling game dynamics, 3D transformations, data-driven design, quality issues for games and game engines, and methods of testing.
Repeatable Course: No
Prerequisite(s): CMPS 327 with a grade of “C” or better or permission of instructor required
MAX number of credit hours applicable to degree: 3
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